We'll also cover the shooting mechanism, which involves controlling the angle of the shooting arrow and launching bubbles. We'll explore functions and variables used in the game, such as creating and positioning bubbles etc.Īdditionally, we'll dive into the mechanics of the game, including the hexagonal grid representation using a rectangular grid, the concept of active and inactive bubbles, and the initialization of the game grid based on a predefined layout. We will discuss the structure, styling, and the key aspects of the JavaScript code.
We will examine the different components of the code and understand how they contribute to the gameplay. In this article at OpenGenus, we will explore the popular game called 'Bubble Shooter' and take a closer look at its underlying code. All of the source code for this application can be found here: Introduction: